Floating Point Movement

In MMF2, all object co-ordinates, directions and angles are stored as integers (whole numbers). This article will teach you how to work with floating point values (decimal numbers).

Automatic Pairing

The biggest secret in the world of Multimedia Fusion 2.

Fast Loops

Fast looping is hands down one of the most useful and fundamental of all programming techniques.

Object Scope

Have you ever wondered how MMF2 knows which particular instances of your object to effect with which actions? Well, wonder no more my friend.

Compare two general values VS Compare to one of the alterable values

These two comparison conditions seem identical at first, but nothing could be further from the truth. Understanding the difference between them is absolutely essential for anybody hoping to master Multimedia Fusion.