Automatic Pairing
Few users know of Automatic Pairing. Even fewer understand it. The secret is, MMF2 automatically matches instances of two different object types according to the order in which they were created.
Consider the following event for example:
- Upon pressing "Spacebar"
: Set position to (0,0) from
Banana #1 with Monkey #1
Banana #2 with Monkey #2
Banana #3 with Monkey #3
Banana #4 with Monkey #4
Banana #2 with Monkey #2
Banana #3 with Monkey #3
Banana #4 with Monkey #4


Banana #1 with Monkey #1
Banana #2 with Monkey #2
Banana #3 with Monkey #3
Banana #2 with Monkey #2
Banana #3 with Monkey #3


Banana #1 with Monkey #1
Banana #2 with Monkey #2
Banana #3 with Monkey #3
Banana #4 with Monkey #4
Banana #5 with Monkey #4
Banana #2 with Monkey #2
Banana #3 with Monkey #3
Banana #4 with Monkey #4
Banana #5 with Monkey #4


So there you have it. MMF2 will automatically pair instances of two different object types according to the order in which they were created.
Until next time, my friend.