Step 2: Fire Weapon
It's about time we shoot somethin'. Create the following events...- Repeat while "Shift" is pressed
Animation Fire Weapon is playing
: Change animation sequence to Fire Weapon
: Create
at (0,0) from
(action point)
: Set direction to Dir( "
" )
: Play sample Laser
Animation Fire Weapon is over
: Change animation sequence to Stopped
To create the Bullet at 0,0 from the Action Point (as opposed to the 0,0 from the Hot Spot), click Options and then select Originating from Action Point. Dir( "

4