Step 2: Create the enemies

For the purpose of this tutorial, Enemy objects will be created by clicking the screen.
When you refer to an object from within the same event which created it, any actions will only effect that newly created instance of the object. For example, if we create an Enemy object and in the same event set the X and Y position, only this newly created Enemy will be re-positioned, leaving all the pre-existing Enemy objects where they are.
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